Briscola

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How to play

Briscola is Italy’s favourite two-player card game: short hands, a visible trump card and a race to 61 points. There is no obligation to follow suit, so every trick is a small bluff about whether the points on the table are worth your good cards.

Pick Computer or Friend in the menu. In friend mode you share the device; the screen hides the cards and asks you to pass the phone when the turn changes. Then choose how many games a match needs: 1, 3 or 5.

The deck has 40 cards: Ace through 7 plus Jack, Queen and King in each suit (the 8s, 9s and 10s are removed). Each player gets three cards. The next card is turned face up and tucked under the stock: its suit is the briscola, the trump suit for the whole game, and it is the last card drawn.

Card values. Only five ranks carry points, 120 in all:

CardPoints
Ace11
Three10
King4
Queen3
Jack2
7, 6, 5, 4, 20

The ranking inside a suit follows the same order: Ace, Three, King, Queen, Jack, then 7 down to 2.

Tricks. The leader plays any card. The second player also plays any card: you never have to follow suit and never have to trump. The trick goes to:

  • the higher card if both are the same suit;
  • the briscola card if only one is a trump;
  • the leader’s card if the suits differ and neither is a trump.

The winner collects both cards, draws first from the stock, the other player draws second, and the winner leads the next trick. When the stock is empty the last three tricks are played from the hand. After all 20 tricks the points in each pile are counted: 61 or more wins, 60 to 60 is a draw and nobody scores. Each game won is a point in the match; the dealer alternates every game.

The badges next to each pile show the points taken so far, and the small number on your point cards reminds you what they are worth. Tapping a card plays it; the finished trick stays on the table for a moment so you can see who took it.

Strategy

Count to 61, not to 120. You only need a majority. Once your pile passes 60 nothing else matters, and the badge turns gold to tell you.

Lead low, answer smart. Leading a worthless card (a 2, 4, 5, 6 or 7) gives the opponent a trick worth nothing and makes them decide whether to waste a good card. Keep aces and threes for tricks you can win.

Never trump for nothing. If the lead is a zero-point card, let it go with your cheapest card. Spend a briscola only when the trick holds a load: an ace or a three on the table is worth a mid trump every time.

Watch the stock. While cards are still drawn, the second player to draw may pick up the face-up briscola. In the last three tricks, when no cards are drawn, you know the whole opponent hand is the only thing left: lead your highest trump to pull out their points.

Remember what is gone. There are four aces and four threes. If two aces are already in the piles, your king of that suit is a lot safer to lead.

If you enjoy Briscola, try Canfield Solitaire or Clock Solitaire next.

Frequently asked questions

Do I have to follow suit?

No. In two-player Briscola you may play any card at any time. Only the trick-winning rules decide who takes the cards.

Who leads the first trick?

The player who did not deal. In game one that is you (or Player 1); after that the dealer alternates each game.

What happens at 60 to 60?

The game is a draw. Neither player gets a match point and the next game is dealt.

Can I play with a friend on one phone?

Yes. Choose Friend in the menu. Before each turn the screen hides the hand and shows a "pass the device" prompt; the cards appear only after the right player taps.

Does the game save?

An unfinished match is saved on the device and continues the next time you open the game. A finished match is cleared.

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