How to play
One gold coin, two faces: Heads shows a crowned profile, Tails a laurel wreath with a star. You call the side, the coin spins up and lands, and a right call lets you keep going with a bigger multiplier. A wrong one ends the round.
- Bet. Tap a chip (100, 500, 1,000 or 5,000) and tap it onto the bet spot. Stack chips up to 10,000. Clear removes them; Rebet repeats your last stake.
- Press Start. The game asks: “Call it: Heads or Tails?”
- Call. Tap Heads or Tails and watch the coin.
- Right: the multiplier steps up and the Cash out button shows exactly what you’d take home. Keep calling or take it.
- Wrong: the streak is over and the bet is gone.
- Ten in a row finishes the round automatically at the top multiplier.
The info panel shows your current Multiplier and the Next one with its chance, which is always 50%. Under the coin, a chain of ten links fills in as you go: each flip’s side, whether you called it, and the empty links still to come.
You begin with 10,000 credits.
The multiplier ladder
| Right calls | Multiplier | Chance of getting there |
|---|---|---|
| 1 | ×1.94 | 1 in 2 |
| 2 | ×3.88 | 1 in 4 |
| 3 | ×7.76 | 1 in 8 |
| 4 | ×15.52 | 1 in 16 |
| 5 | ×31.04 | 1 in 32 |
| 6 | ×62.08 | 1 in 64 |
| 7 | ×124.16 | 1 in 128 |
| 8 | ×248.32 | 1 in 256 |
| 9 | ×496.64 | 1 in 512 |
| 10 | ×993.28 | 1 in 1,024 |
The rule behind the table is short: after k right calls you’re offered 0.97 × 2^k times your bet. A fair payout would be exactly 2^k; the 3% trimmed off is the house edge.
Since bets go up in steps of 100 credits, every payout comes out to a whole number of credits with nothing rounded away. A 100-credit bet cashed after three calls pays 776; after ten, 99,328.
When should you cash out?
Mathematically, it doesn’t matter. Stopping after one flip returns 97% of the stake on average: half the time you collect 1.94 times the bet. Stopping after five returns the same 97%, just as one big payout in 32 tries instead of many small ones. Every stopping point, and every mix of them, ends at 97%.
What changes is the shape of your results:
- One flip, every time: you win about half your rounds, and your credits drift down slowly with small ups and downs.
- Three flips: you lose seven rounds in eight, and the eighth pays 7.76×.
- Going for ten: you’ll lose almost every round. A ×993 cash-out is about a once-in-a-thousand event.
So the question isn’t “when is it best to stop” but “how bumpy do you want it”. Pick a target before you press Start. Deciding mid-streak, with a tempting number on the Cash out button, is where most plans fall apart.
Strategy
- The coin has no memory. A run of tails doesn’t make heads due, and calling the same side every time is exactly as good as switching.
- Your call can’t change the flips. All ten results for the round are fixed when you press Start. Nothing about them is shown until each one lands.
- Fixed target, fixed bet. Stake the same amount and stop at the same step each round, and your session follows the averages above instead of your mood.
- Watch the stake against the ladder. A 1,000-credit bet aimed at five calls risks 1,000 for a 1-in-32 shot at 31,040.
Want the same climb with more than two choices per step? Tower Climb has floors of boxes with traps hidden among them. For a two-coin toss with a real tradition behind it, try Two-Up.
If you enjoy Coin Flip, try Coin Pusher or Colossus Reels next.