How to play
Most slots have a fixed grid. Endless Valley doesn’t: every spin opens with three reels of three rows, and the machine keeps bolting new reels onto the right side for as long as a win keeps running into them.
- Pick a coin: 1, 2, 5, 10 or 20. The total bet is always the coin times 20, so a coin of 5 stakes 100 credits.
- Press Spin. The first three reels stop.
- Watch it grow. If any winning run reaches the last reel on the screen, the message “The win reaches the last reel: reel 4 added!” appears and a fresh reel spins in on the right. If a run continues into that reel too, another one follows, up to ten reels in all.
- Get paid. Once a new reel fails to extend any run (or the tenth reel has landed), the growing stops and every win of the spin is paid in one go.
The badge beside the reels shows the current multiplier and reel count while this happens. There’s nothing to choose during the spin; the extra reels are automatic and cost nothing. Pay table shows the symbol values.
How wins are counted
Endless Valley pays ways, not lines. A symbol wins when it appears anywhere on reel 1, reel 2 and reel 3 (and so on, without gaps), in any row. The number of ways is the product of how many times it shows on each reel: two campfires on reel 1, one on reel 2 and three on reel 3 make 2 × 1 × 3 = 6 ways, each paid at the campfire price.
The Wild badge stands in for every symbol. There is one wild on each 34-stop reel strip, so about one reel window in eleven shows it.
The growing multiplier
When the reels stop growing, the total of all wins is multiplied by the length of the longest win, minus 2:
| Longest run | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|
| Multiplier | ×1 | ×2 | ×3 | ×4 | ×5 | ×6 | ×7 | ×8 |
The symbol prices stop rising at five reels: a run of eight pays the five-reel price per way. Longer runs still matter in two ways. Each extra reel multiplies the number of ways by however many matching symbols it shows, and each extra reel lifts the multiplier for every win on the spin, including short ones on other symbols.
Pay table (per way, coin 1)
| Symbol | 3 reels | 4 reels | 5+ reels |
|---|---|---|---|
| Valley sun | 14 | 36 | 85 |
| Emerald | 11 | 28 | 64 |
| Campfire | 9 | 21 | 50 |
| Blue moon | 7 | 17 | 43 |
| A | 4 | 9 | 21 |
| K | 4 | 9 | 17 |
| Q | 3 | 7 | 14 |
| J | 3 | 6 | 11 |
| 10 | 3 | 6 | 11 |
Multiply by your coin for the actual credits.
The odds
Every reel is independent, so the return is calculated exactly, not estimated. Endless Valley returns 96.17% of the total stake over the long run, a house edge of 3.83%.
Working through the same reel strips gives the shape of the game:
- About 42% of spins pay something, and every paying spin adds at least a fourth reel.
- About 1 spin in 9 has a run of five reels or more (×3 or better).
- About 1 spin in 140 keeps growing until all ten reels are on screen.
- A run across all ten reels, worth the full ×8, comes up about once in 270 spins.
Strategy
There are no choices inside a spin, so strategy is limited to how you bet.
- The coin doesn’t change the odds. Every coin size returns the same 96.17%. A bigger coin scales wins and losses alike.
- Expect quiet stretches. Well over half of all spins pay nothing, and the big ×6 to ×8 finishes are rare. Pick a coin that lets your balance ride out a long dry run.
- There is no “due” spin. A long run of three-reel results doesn’t make a growing spin more likely next.
If you prefer slots with a feature you can see building, Sticky Respin Stars holds symbols in place between respins, and Classic Slots keeps everything to three reels and a single line.
If you enjoy Endless Valley, try E.O. Wheel or European Blackjack next.