Papaz Kaçtı

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How to play

In Turkish card slang the king is the papaz, and “papaz kaçtı” roughly means “the king got away”. The game is a close relative of Old Maid: a card is removed from the deck so that one card can never find its partner, and the player stuck holding it at the end loses. Here the missing card is the king of clubs, which leaves three kings in play. Two of them can pair up; the third is the odd one out.

Four people play. You sit at the bottom, with computer players on your left, at the top and on your right.

The deal. The remaining 51 cards are dealt one at a time around the table, so three players get 13 cards and one gets 12. Before anyone moves, every hand is cleared of pairs: any two cards of the same rank go straight to that player’s discard pile. You don’t need to do anything; the game sorts it out and shows how many pairs each player has thrown.

Taking a card. You always go first. On your turn the hand of the player on your left appears in the middle of the table as a fan of face-down cards. Tap any one of them. If it matches a card you hold, the two are thrown away together and the pair is shown to everyone. If it doesn’t, it simply joins your hand.

Then the turn moves on: the player on your left takes from the top player, and so on around, until the player on your right takes a card from you. Your own hand is always visible to you, sorted by rank and suit, and the message line tells you exactly which card was just taken from you.

Getting out. Once your hand is empty, you’re safe. The word “safe” appears by your name and you sit out the rest of the game. Players with no cards are skipped, so you take from the next player who still has some. If you are the one emptying out early, you can relax and watch the others pass the king around.

The end. When only one player has cards left, they’re holding a single king, and that player is the papaz. Everyone else wins. Play again deals a new game.

How a hand shrinks

Since a full deck has four of each rank, most ranks start as two pairs and vanish quickly in the opening clean-up. What survives the deal is at most one card of each rank per player, which is why the hands look small and tidy once play begins. Each draw then tends to make a pair, because the card you pull from your neighbour usually has a partner somewhere in your hand.

The kings behave differently. Three kings means that after one pair of them is made, a lone king keeps moving from hand to hand. Every time it’s drawn, it fails to pair, and the hand that receives it grows by a card instead of losing two. That slow, lopsided shrinking is what makes the last few turns tense.

Strategy

Honestly, there isn’t much. Every time a card is taken from a hand, that hand is shuffled, and so is the hand that received it. The order of the face-down cards in the fan tells you nothing, and no pick is better than another. The computer players draw at random for the same reason: there’s no information to use.

What you can do is keep track of the king, which makes the game more fun even if it doesn’t change your odds.

  • Know when you have it. If you draw a king and it doesn’t pair, you’re holding the odd one. Watch for it to leave your hand: the message line will name the card when the player on your right takes it.
  • Follow it around the table. If a player draws a card and makes no pair while the hand sizes suggest the king was in play, there’s a good chance it moved to them. A player whose count stays stuck while everyone else’s drops is often the one holding it.
  • Count the pairs on the table. Once the discards show a pair of kings, the last king is certain to be the loser’s card. Until then, two kings may still be loose.

That’s the whole game. It’s a good one for younger players and family tables because it teaches pairing and turn order with no wrong moves to punish. If you want a Turkish card game where your decisions matter more, try the bluffing game Blöf or the fishing game Pishti.

If you enjoy Papaz Kaçtı, try Partnership Batak or Partnership Koz Maça next.

Frequently asked questions

Which king is taken out?

The king of clubs. The kings of diamonds, hearts and spades stay in the deck, so one of them is always left over.

Who do I take cards from?

From the player on your left, or the next player after them who still has cards. The player on your right takes cards from you.

Can I see which card I lost?

Yes. When someone takes a card from you, the message line names it, and it stays visible when your turn comes round.

Does it matter which face-down card I pick?

No. Hands are reshuffled after every draw, so the position of a card gives nothing away. Every pick has the same chance.

Can someone be out before play starts?

In rare deals, yes. If all of a player's cards pair up during the opening clean-up, that player is safe immediately and is skipped.

Does the game save my progress?

Yes. The game is saved as you play and continues where you left off.

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