How to play
Sevens Wild takes the deuces-wild idea and moves the wild cards to the middle of the deck. All four 7s are wild; every other card, 2s included, is a natural card.
One hand from start to finish: choose 1 to 5 credits using Bet one, press Deal, tap the cards you want to keep (they turn Held), press Draw. Bet max deals at 5 credits in one press. Cards you don’t hold are replaced from the rest of the 52-card deck, and every hand begins with a fresh shuffle.
Hint shows the hold with the best expected value once an optional ad has played; it compares every possible hold over every draw. Credits are virtual. You get 1,000 to begin with and another 1,000 free if you go broke.
Pay table
| Hand | Per credit |
|---|---|
| Natural Royal Flush | 250 (4,000 at 5 credits) |
| Four Sevens | 200 |
| Wild Royal Flush | 25 |
| Five of a Kind | 15 |
| Straight Flush | 10 |
| Four of a Kind | 5 |
| Full House | 3 |
| Flush | 2 |
| Straight | 2 |
| Three of a Kind | 1 |
If you know Deuces Wild, this looks almost identical. The only line that differs is the straight flush, which pays 10 here instead of 9.
Why a 7 is a different wild card
Here’s the interesting part. With nearly the same table, Sevens Wild returns 99.11% with perfect play at 5 credits, against 100.76% for full-pay Deuces Wild. Both figures come from an exact count over every deal and hold. So where does 1.65% go?
It’s about which rank is missing from the natural cards. A natural straight has to run through five consecutive ranks without a wild card. In Deuces Wild the missing rank is 2, which sits in only two possible straights (A-2-3-4-5 and 2-3-4-5-6). Here the missing rank is 7, which sits in five of them: 3 to 7, 4 to 8, 5 to 9, 6 to 10 and 7 to Jack. Any natural straight through the middle of the deck needs a wild card to fill the 7 slot. Straights and straight flushes without wilds are much harder to make, and the extra credit on the straight flush doesn’t make up for it.
Other numbers under best play: four Sevens about once every 4,800 hands, a natural royal about once in 44,000, and something paid on roughly 44.6% of hands.
Strategy
The skeleton is the same as any four-wild game: count your wild cards first, never throw one away, and don’t value pairs on their own merit. Specific hands, checked against the game’s exact hold values:
Three Sevens with a K and Q of one suit (7♣ 7♦ 7♥ K♦ Q♦). That’s a wild royal already. Keep it: 25 per credit against about 15 for drawing to the three Sevens.
Three Sevens with an off-suit K and Q. Hold only the Sevens and draw two.
One Seven and nothing useful. Keep the 7 by itself. It’s worth about 1.01 per credit, more than the 7 plus a high card.
No Sevens, two pair (5♣ 5♦ 9♥ 9♠ K♣). Keep one pair and drop the other. Two pair doesn’t pay, and one pair has more ways to grow.
No Sevens, 3-4-5-6. Hold the four. Any 2, any 7 (wild) and nothing else completes it, but that’s still a hair better than a fresh hand.
No Sevens, 9-10-J-Q. Hold the four as well. Sevens, 8s and Kings all finish it.
The middle of the deck is where this game feels most different. With no natural 7s, a hand like 5-6-8-9 can only be filled by a wild card, and natural straights that would need a 7 simply don’t exist, so expect fewer straights than you’re used to.
If you enjoy Sevens Wild, try Shifting Ways or Short Deck Hold’em next.