How to play
One European wheel, 37 pockets from 0 to 36, but more than one ball. You choose 3, 4 or 5 balls; the table starts at 4 and remembers your choice. The balls always land in different pockets, and each ball pays your whole layout on its own.
You start with 1,000 virtual credits.
- Set the number of balls with − and +.
- Choose a chip (10, 50, 100 or 500) and tap the layout. Single numbers, the small rings between numbers (splits, streets, corners, six lines), the outside bets and the racetrack buttons (Voisins, Tiers, Orphelins, Zero game, Neighbours) all work as on the European table.
- The message line shows the real cost: a layout of 50 with 4 balls reads “Bet 50 × 4 balls = 200”, and that is what leaves your balance.
- Press Spin. The balls race around the wheel and settle one by one; the strip under the wheel lists every ball’s number.
Each spot takes 10 to 1,000 credits in steps of 10, and the layout can hold up to 5,000 per ball. The + button stays off when your layout times one more ball would cost more than you have.
How the balls add up
Every ball settles the whole layout as if it were the only one. Say you have 10 on 17 and 20 on red with 4 balls (120 staked), and the balls land on 17, 3, 32 and 0:
| Ball | Number | 10 on 17 | 20 on red |
|---|---|---|---|
| 1 | 17 (black) | 360 back | lost |
| 2 | 3 (red) | lost | 40 back |
| 3 | 32 (red) | lost | 40 back |
| 4 | 0 | lost | lost |
Total back: 440, a profit of 320.
This is where it differs from Multi-Wheel Roulette: there, every wheel is independent and a number can come up twice. Here the balls share one wheel, so a number can be hit by at most one ball. And unlike Double Ball Roulette, your bet isn’t split between the balls: each ball plays the full amount.
Payouts
| Bet | Numbers covered | Pays for each ball |
|---|---|---|
| Single number, 0 included | 1 | 35 to 1 |
| Split | 2 | 17 to 1 |
| Street, or the 0-1-2 / 0-2-3 trio | 3 | 11 to 1 |
| Corner, or the 0-1-2-3 top line | 4 | 8 to 1 |
| Six line | 6 | 5 to 1 |
| Dozen or column | 12 | 2 to 1 |
| Red, black, odd, even, 1–18, 19–36 | 18 | 1 to 1 |
The odds
Each ball, on its own, is equally likely to land in any of the 37 pockets, so every bet on every ball keeps the single-zero house edge of 1/37, about 2.70%. We checked it over every pair of different pockets two balls can take, not by simulation.
What the extra balls change is how often something hits:
| Balls | Your single number is hit | Red on at least one ball | Red on every ball |
|---|---|---|---|
| 3 | 8.11% | 87.53% | 10.50% |
| 4 | 10.81% | 94.13% | 4.63% |
| 5 | 13.51% | 97.33% | 1.97% |
Strategy
- Count the real stake. The layout times the balls is what you bet: 100 on 5 balls is 500 a spin.
- No bet gets cheaper. More balls means more bets settled per spin at the same 2.70% rate. Your balance moves in smaller steps relative to the stake, but the average cost grows with it.
- Spread layouts feel steadier. With 5 balls a red bet almost always gets something back, though only rarely on every ball.
- Three balls is the gentle option if you want to try the format with small chips.
If you enjoy Multi-Ball Roulette, try Multi-Card Keno or Multi-Hand 21 next.