Multiplier Dice is a bet on the total of three dice with a twist that changes the whole pay table. Once your chips are down, three of the sixteen possible totals light up with a random multiplier, anywhere from ×2 to ×100, and only then do the dice roll. Hit a lit total and your win is multiplied. The base payouts on their own are deliberately thin; the multipliers are where about half of the game’s value lives.
How to play
- Place chips on any of the totals from 3 to 18. You can cover several totals in the same roll. Each total takes 10 to 1,000 credits (in tens), and the whole table up to 5,000.
- Roll. Before the dice settle, three different totals are lit, each with its own multiplier.
- Settle. If the dice add up to a total you backed, you are paid that total’s base return. If that total is also lit, the return is multiplied by its multiplier.
The multipliers are picked after your bets are fixed, at random, and any total can be chosen. They don’t favour the totals you bet on, or avoid them.
Pay table
Returns include your stake, so “3.9” means a 10-credit bet comes back as 39.
| Total | Ways (of 216) | Chance | Base return |
|---|---|---|---|
| 3 or 18 | 1 | 0.46% | 107.5 |
| 4 or 17 | 3 | 1.39% | 35.8 |
| 5 or 16 | 6 | 2.78% | 17.9 |
| 6 or 15 | 10 | 4.63% | 10.7 |
| 7 or 14 | 15 | 6.94% | 7.1 |
| 8 or 13 | 21 | 9.72% | 5.1 |
| 9 or 12 | 25 | 11.57% | 4.3 |
| 10 or 11 | 27 | 12.50% | 3.9 |
The multipliers
Each lit total draws its multiplier from this table:
| Multiplier | Chance |
|---|---|
| ×2 | 40% |
| ×3 | 25% |
| ×5 | 18% |
| ×10 | 10% |
| ×25 | 5% |
| ×50 | 1.5% |
| ×100 | 0.5% |
The average multiplier is 5.95. Since three of the sixteen totals are lit on every roll, any single total has a 3 in 16 chance (18.75%) of carrying a multiplier.
The real return
Without multipliers, every total would return only about 49% of what you bet on it. The lit totals almost double that. On average a bet’s return is multiplied by 1 + 3/16 × (5.95 − 1) = 1.928125. Working that through every total gives:
| Total | Return over time |
|---|---|
| 3, 18, 9, 12 | 95.96% |
| 4, 17, 5, 16 | 95.87% |
| 8, 13 | 95.60% |
| 6, 15 | 95.51% |
| 7, 14 | 95.07% |
| 10, 11 | 94.00% |
So the house edge runs from about 4% on the extreme totals and on 9 and 12, to 6% on 10 and 11. The biggest single result is a 3 or 18 lit at ×100: 107.5 × 100, or 10,750 times the bet.
Strategy
Know where the edge is lowest. The middle totals 10 and 11 hit most often, but they carry the worst return at 94%. Nine and twelve are almost as likely and return 95.96%, the best on the table.
Expect long gaps on the outer totals. A 3 or 18 comes up once in 216 rolls. Its return is fine, but you can go hundreds of rolls between hits. If you bet there, keep the stake small relative to your balance.
Multiple totals don’t change the edge. Covering several totals means hitting something more often, but each bet keeps its own return. Spreading chips smooths your results; it doesn’t improve them.
Most of the money is in the multipliers. A plain hit returns only about half of what the average result is worth. That means sessions feel lean until a lit total lands, and a ×25 or ×50 can swing everything.
Totals don’t remember. A total that hasn’t come up for a while is no more likely on the next roll.
For a classic three-dice game with even-money bets, see Crown and Anchor.
If you enjoy Multiplier Dice, try Multiplier Draw Poker or Multiplier Rocket next.