Dice 100

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How to play

Dice 100 is a “die” with ten thousand faces. Each roll produces a number from 00.00 to 99.99, every one of the 10,000 values equally likely. You decide where the line is and which side of it you’re backing, so you set your own odds before every roll.

  1. Set the target with the slider, any whole number from 2 to 98.
  2. Pick a direction. Under wins when the roll is strictly below the target. Or over wins when the roll is equal to the target or higher. With a target of 40, “Under 40” wins on 00.00 to 39.99, and “40 or over” wins on 40.00 to 99.99.
  3. Place a bet. Chips come in 100, 500, 1,000 and 5,000; a bet runs from 100 to 10,000 in steps of 100. Rebet brings back your last stake.
  4. Press Roll. A marker slides along the bar and stops on the result; your winning zone is shown in green, the losing zone in red.

Before you commit, three boxes show the Win chance, the Multiplier, and what the bet Win pays in credits. They update live as you move the slider or switch sides. A strip of recent rolls sits above the bar.

You start with 10,000 credits.

How the payout is calculated

The formula is simple and the same for every target. Count the outcomes that win your bet, call it c out of 10,000. A win returns your stake times 9,900 ÷ c, rounded down to a whole credit.

Some examples:

Your betWinning rollsWin chanceMultiplier100 credits returns
Under 22002%×49.504,950
Under 101,00010%×9.90990
Under 252,50025%×3.96396
Under 50 / 50 or over5,00050%×1.98198
25 or over7,50075%×1.32132
Under 989,80098%×1.0102101

Notice that “Under 50” and “50 or over” are mirror bets with the same multiplier. The same holds for any pair: “Under 30” and “70 or over” each cover 3,000 rolls and pay ×3.30.

The return

Multiply the win chance by the multiplier and you always get 0.99. That means every bet, from the 2% long shot to the 98% near-certainty, returns 99% of the stake on average. The house edge is a flat 1%, plus a sliver from rounding down.

Rounding matters most on small bets with awkward multipliers. A 100-credit win at ×1.4142 (“30 or over”) is worth 141.42 but pays 141. That’s why bets start at 100 credits: at that size the rounding loss stays well under 1%, and on larger bets it nearly disappears.

Strategy

Choose your volatility, not your odds. Since every target carries the same 1% edge, there’s no “best” target. A low-chance bet pays big and rarely; a high-chance bet pays little and often. Both lose the same amount per credit in the long run.

Match bet size to target. At a 2% chance, losing streaks of 50 or 100 rolls are normal. If you play that end of the slider, use small bets so your credits survive long enough to see a hit.

High-chance targets aren’t safe money. “Under 98” wins 98 times in 100 and returns just 101 on a 100 bet. Two losses in a hundred rolls wipe out the profit from the other ninety-eight.

Ignore the history strip. Every roll is independent. A run of high numbers says nothing about the next one.

Avoid doubling systems. Raising the bet after each loss runs into the 10,000 limit fast, and the 1% edge applies to every credit along the way.

For a game where you choose when to stop instead of where the line sits, try Multiplier Rocket. For dice against a banker, see Klondike Dice.

If you enjoy Dice 100, try Dice Baccarat or Dice Duel next.

Return to player

BetRTPHouse edge
All bets (optimal play) 99.00% 1.00%

Computed exactly from the game's rules and checked by its tests on every release. More on fairness and return to player.

Frequently asked questions

What range does Dice 100 roll?

From 00.00 to 99.99, with all 10,000 values equally likely.

Does "or over" include the target number?

Yes. "40 or over" wins on 40.00 exactly. "Under 40" wins only on 39.99 and below.

What is the return to player in Dice 100?

99% on every target and direction, minus a tiny amount lost to rounding down to whole credits.

What's the biggest multiplier?

×49.50, for "Under 2" or "98 or over", each winning on 200 of the 10,000 rolls.

What happens if I run out of credits?

You can claim 10,000 free credits. Credits are virtual and can't be bought or cashed out.

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