Hazard

Play full screen
Rate this game

No ratings yet. Be the first.

How to play

Hazard is the old English two-dice game that craps eventually grew out of. One player, the caster, throws; you either back the caster or bet against them as the setter. You place chips, press Roll, and the round plays out until it has a winner.

A round has three stages.

  1. Finding the main. The dice are thrown until the total lands on 5, 6, 7, 8 or 9. Other totals don’t count yet. The first 5 to 9 becomes the main.
  2. The deciding throw. The next throw is checked against the main. A nick wins for the caster on the spot. An out loses on the spot. Anything else becomes the caster’s chance.
  3. Chance against main. Now the dice keep rolling until either the chance or the main shows up again. Chance first and the caster wins; main first and the setter wins.

Which totals nick and which throw out depends on the main:

MainNick (caster wins)Out (caster loses)
552, 3, 11, 12
66, 122, 3, 11
77, 112, 3, 12
88, 122, 3, 11
992, 3, 11, 12

So with a main of 7, a following 7 or 11 is a nick, while 2, 3 or 12 is an out. A 4, 5, 6, 8, 9 or 10 becomes the chance.

Placing bets

Pick a chip value from the tray (10, 50, 100 or 500), then tap a bet on the layout. Tap again to stack more. Undo takes back your last chip, Clear empties the layout, and Rebet puts down whatever you played last round. Bets go in steps of 10, from 10 up to 1,000 on a single spot, with no more than 5,000 on the table at once. If your credits run out you can take 1,000 free credits and carry on.

Bets and what they pay

The top row holds the two main sides; the bottom row holds three short bets that are settled early in the round.

BetWins whenPaysProbabilityReturn
Casterthe caster wins the round1 to 149.08%98.16%
Setterthe setter wins the round0.9 to 150.92%96.74%
Nickthe throw after the main is a nick4.9 to 116.20%95.60%
Outthe throw after the main is an out5.8 to 114.12%96.02%
Main 7the main turns out to be 72.8 to 125.00%95.00%

Those figures come straight from counting dice combinations. The five possible mains turn up 4, 5, 6, 5 and 4 ways out of 24 qualifying throws, which is why a main of 7 arrives exactly a quarter of the time. For the chance race, only the two totals involved matter: a chance of 4 (3 ways) against a main of 7 (6 ways) wins 3 times in 9.

Strategy

Every bet here has a fixed return, and nothing you do between rounds changes it. The dice don’t remember the last round, a run of setter wins doesn’t make the caster “due”, and doubling up after a loss only makes the swings bigger. What you can choose is which bet you sit on.

  • Caster is the strongest bet on the layout. At 98.16% it gives back more than anything else. The setter actually wins more rounds, but the 0.9 to 1 payout more than cancels that edge.
  • Use the setter if you like smaller swings. It wins slightly more than half the time, so your balance drifts more gently, at the cost of about 1.4% more return.
  • The short bets are for variety. Nick, Out and Main 7 all sit around 95–96%. Main 7 is settled the moment the main appears, so it’s the quickest result on the table.

Caster and setter are opposites, so covering both on the same round just pays a small toll on the setter side. Pick one.

If you want to see how the game evolved, Craps fixes the main at 7 and turns nicks and outs into naturals and craps. Chuck-a-luck is another old dice game with a very different bet structure.

If you enjoy Hazard, try Hi-Lo or Hi-Lo Roulette next.

Return to player

BetRTPHouse edge
Caster 98.16% 1.84%
Setter 96.74% 3.26%
Nick 95.60% 4.40%
Out 96.02% 3.98%
Main 7 95.00% 5.00%

Computed exactly from the game's rules and checked by its tests on every release. More on fairness and return to player.

Frequently asked questions

What happens to totals of 2, 3, 4, 10, 11 or 12 before the main is set?

Nothing. They are thrown again until the dice show 5 to 9. Only a total in that range can become the main.

Why does the setter pay only 0.9 to 1?

The setter wins 50.92% of rounds, so an even-money payout would favour the player. Trimming it to 0.9 to 1 leaves the setter at a 96.74% return.

Is a main of 7 good or bad for the caster?

Slightly good. Seven has two nicks (7 and 11) and only three outs (2, 3, 12), so the caster wins about 49.3% of rounds with it, the best of the five mains.

How is Hazard related to craps?

Craps developed from Hazard. It kept the idea of instant winners and losers on the first throw, but fixed the main at 7 and simplified the lists of winning and losing totals.

Are the credits real money?

No. Credits are virtual, can't be bought, and can't be cashed out or exchanged for prizes.

Add Hazard to your website

Free, no sign-up. Paste the code into any page. The credit line under the game is optional, but we appreciate it. On WordPress, use our plugin and the shortcode.

This is a casino-style game with virtual credits, for players aged 18 or over. In the WordPress plugin, turn on casino-style games in the settings first. Do not present it as real-money gambling.

Embedding rules and options